This entry’s time system is also unusual. Compared to earlier Zelda games, this installment focuses more on interaction with NPCs and offers a broader range of items, alternative quests, and mini-games. The game retains traditional Zelda elements (dungeon exploration, sword fighting, bows, bombs, heart containers, and so on) as well as those introduced in its immediate predecessors, such as active blocking with a shield, various throwing items, and the use of ocarina melodies to solve puzzles.
Majora’s Mask follows from Ocarina of Time, using the same engine, aesthetic style, and a nearly comparable UI. A link has three days to figure out how to prevent this from happening. A chance encounter with a wandering mask vendor reveals that the Skull Kid is wearing Majora’s Mask, an ancient artifact used in hexing ceremonies that summons a terrifying moon over Termina. Tatl soon joins Link and promises to assist him in reverting to his natural form.
Skull Kid transforms Link into a little plant-like creature called Deku Scrub and steals his horse and magical ocarina. Skull Kid, an imp with a mystery mask aided by the fairies Tael and Tatl, ambushes him in the Lost Woods.
Link rides away on his steed Epona after fulfilling Princess Zelda’s request and saving Hyrule from imminent danger.